A TANGLED TALE
SOLUTION by B. Steele
This is not an adventure in the conventional sense, the following is a list of
the locations of the solutions to the problem or purpose of the scene. At the
end of the list will be the basic solution and how to finish the adventure.
Playing The Adventure:
There are 9 locations, 5 of which have riddles and problems to solve. These 5
lead onto a location where 2 further problems must be solved. Each problem in
the 5 locations undoes a knot in the string and all the knots need to be undone
before Alice can be rescued.
The locations are built in a circle, so 9 locations from your starting location
returns you back to it (in either direction).
The Locations:
1) THERE
The starting location.
2) HUMPTY'S WALL
For knots 1 & 2. To get to the knots UC; first knot (right) PEAR; second knot
(left) MILE.
3) THE CATERPILLAR
For knots 3 & 4. To get the knots EGBD; third knot (left) 1; fourth knot (right)
BIN
4) THE TULLEY WOODS
Don't hang about here, you most likely will get killed. Has NO bearing on the
adventure. Enter "LOOK" for exploration.
5) THE WHITE KNIGHT
For knots 5 & 6. To get the knots 5024; knot five (left) POKE; sixth knot
(right) TEN
6) THE WHITE RABBIT
For knots 7 & 8. To get the knots ZZZ; seventh knot (right) DICE; eighth knot
(left) TEA, SEA, SET, SOT, HOT (NB; one word at a time)
7) THE RED QUEENS CASTLE
Where Alice is trapped (see solution below)
8) THE MAD HATTER
For knots 9 & 10. To get the knots 801; ninth knot (right) KDTE; tenth knot
(left) YVAN
9) THE EIGHTH SQUARE
Come here when Alice is rescued.
Solution:
Undo all the knots (locations 2, 3, 5, 6, 8) by entering the main keyword at the
location. The going right or left and entering the answer as shown for that
specific knot. (The knots can be undone in any order of the two together). When
all the knots are undone (examine the string) go to location 7. (You should note
that after each set of two knots are undone, you end up at location 1 again). At
location 7 (Castle) GO UP, you will see a grate, LOOK GRATE, and you will see
Alice, LOWER STRING, Alice ties the key to the string, PULL STRING, you now have
the key, GO DOWN, OPEN DOOR, Alice joins you, RIGHT, RIGHT, you are now at the
eighth square and the end of the adventure.