ASHBY MANOR By Don Lawson Walk Through by Dorothy Millard (C64 Version) Notes 1. This program has been converted from the Plus/4 to run on a Commodore 64. 2. This walk through takes you through most locations in the game, although the game can be completed in a much shorter form. 3. There are lots of red herrings. Walk Through (Start at the entrance to Ashby Manor), N (front door), W (corridor), GET FUSEWIRE, W, GET ANTIDOTE, N (library – leave the Biggles book as it is a red herring), E (master bedroom – leave the message pad), N (lounge room), GET TORCH, E, N (Sue’s kitchen), GET SCONE (rock), S, E, N, E, S (corridor – leave the cassette), W, W, W, S, S, W, S, E (under the house where the red back spiders are and it is dark), USE TORCH (you can now see the way out), W. N, E, E, E, S (key hooks – leave the key as you don’t need it), E (storage cupboard), GET CARTRIDGE, N (Don’s shed where a homicidal cat pounces on you), THROW SCONE (he slumps to the floor), N (kitchen where you automatically drink the poison coffee and grow dizzy), DRINK ANTIDOTE (feel better), S, W, W, N, N, W, W (computer cupboard where there is a Plus/4 which appears not to work), FIX FUSE (it bursts into life).... CONGRATULATIONS You have found the family secret.